About Roam Roam is an Applied AI lab building World Models for highly retentive 3D environments. We're lifting models from the 2D plane of pixels into the full dimensionality of interactive worlds. Our work spans everything required to perceive, reason about, and create in 3D, with applications across simulation, design, and play. Our first focus is gaming: 3D environment generation and understanding for interactive entertainment, technology that enables millions of people to explore, create, and share highly engaging worlds together. Similar to how TikTok turned everyone into a creator through easy-to-use tools, we will let everyone turn their ideas into games without needing any technical skills. Since founding earlier this year, we have: Locked in 1,000+ gaming & livestream creators (100 K–10 M followers each) who will launch Roam games to an aggregate reach of 250 M+ fans. Assembled a 12 person applied AI team spanning ByteDance Seed, Nous Research, OpenCSG, NASA (multi-agent workflows, world simulation), second-time technical founders, engineers that shipped 100+ games for Voodoo and Supersonic and built mobile apps from 0–2M DAUs. Raised an unannounced round from investors behind Google Deepmind, Bytedance, Anduril, Together AI and Polymarket, founders & large content creators. Acquired a consumer product studio with 11.5M+ downloads. About the Role: You’ll work at the intersection of applied AI and large-scale systems, focusing on world generation pipelines, data-efficient training methods, and inference-time optimization for real-time generation. Your work will enable everyone make, play and monetize highly engaging games & 3D environments. Our current research spans: Distributed multi-agent orchestration systems for coordinated world synthesis, spanning terrain generation, asset population, and NPC behavior trees Reinforcement learning pipelines for adaptive, open-ended game generation with hierarchical action spaces and dynamic difficulty adjustment Agentic reasoning frameworks that model emergent behavior, social interactions, and goal-oriented planning in complex simulated environments
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Job Type
Full-time
Career Level
Entry Level
Education Level
No Education Listed