Environment Outsource Artist (Project Hire)

That's No Moon EntertainmentLos Angeles, CA
411d$85,000 - $114,000

About The Position

The Environment Outsource Artist at That's No Moon Entertainment is a temporary position focused on collaborating with internal teams and external partners to ensure the quality and consistency of environmental assets in AAA game development. The role involves establishing visual direction, creating briefs, and managing asset production from external sources, while also integrating and polishing these assets within the game engine.

Requirements

  • Completed work on several published AAA game titles preferred
  • Experienced shipping production assets for games, specifically within the Environment subject area
  • Professional understanding of tool suites such as Photoshop, Substance Designer/Painter, ZBrush, Maya, Perforce and Unreal
  • Experience working with external outsource partners
  • Understanding of in-game art asset creation including hard surface props, soft rigid assets such as clothing items, vehicles, weapons, etc.
  • Excellent foundational skills, including composition, design, and color theory
  • Ability to find creative solutions for technically challenging tasks
  • Ability to critique, mentor, and improve art through written feedback loops
  • Ability to manage own time and see tasks through from start to finish
  • Proactive and solution-oriented mindset
  • Experienced working within a team and a high-pressure production environment

Nice To Haves

  • Experience with set dressing within a game engine (Unreal, Crytek, or proprietary)

Responsibilities

  • Work with the Art Director and Art Leads to establish visual direction and quality bar for external partners
  • Communicate cross-discipline with artists, level designers, game designers, and production to understand needs and goals of assets being built externally
  • Collect reference images and create effective briefs for external partners, based on the needs communicated by the internal team
  • Collect or generate detailed documentation, video reference, and examples of art asset production, procedures, and engine requirements to support the external partners
  • Clearly present feedback to the external partner, ensuring creative notes and goals are met
  • Advise leadership of asset production progress and call out any production, quality, or scheduling issues
  • Share regular updates with internal team to provide visibility on progress of external asset production
  • Provide prototype meshes with accurate scale and pivot placement, understanding technical constraints
  • Evaluate effort estimations to ensure workdays align with current project schedules
  • Build and/or modify existing assets as necessary, including hard surface and soft bodied assets from scratch
  • Set dressing for aesthetic and gameplay purposes, with an understanding of environmental storytelling
  • Test levels in-game and assess aesthetics and performance in Unreal

Benefits

  • Health insurance
  • Dental insurance
  • Paid time off
  • Vision insurance
  • 401(k) matching
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