Environment Artist (FTC)

PlaystackSan Francisco, CA
1dRemote

About The Position

Join Playstack – Where Indie Games Break Through! 🎮 At Playstack, we believe in the power of creative vision—and the people behind it. From breakout hits like Balatro, Abiotic Factor, and Mortal Shell , to critically acclaimed gems like The Case of the Golden Idol , we champion originality and innovation in every title we publish.A key part of Playstack is the Magic Fuel Games team: passionate developers dedicated to building top-class, globally appealing titles.We’re looking for energetic, creative contributors who bring fresh ideas, a collaborative spirit, and a positive vibe to making and publishing games. 🌟 About the Role We are hiring an Experienced Environment Artist who can build the fantastical environments in our latest game. We especially keen to meet talented candidates who have experience of using terrain generation tools to build large scale maps for game projects. This is a fully remote position , and we welcome applications from candidates across Latin America, Canada, and beyond . There would be an expectation of working Pacific Standard Time.

Requirements

  • Background in art or design, ideally with degree-level education or equivalent experience.
  • Industry-proven, with at least 2 shipped PC or console titles .
  • Comfortable working with technical complexity and creative problem-solving.
  • Able to work autonomously and thrive in a distributed team.
  • Strong communicator who collaborates effectively in a remote environment.
  • Excited to contribute to an inclusive, diverse, and fun workplace .
  • Solid understanding of both art and design fundamentals
  • Proficiency with Unity3D , including asset pipelines, optimization, and shader systems.
  • Familiarity with Unity’s Universal Rendering Pipeline (URP) .
  • Knowledge of PBR pipelines and material workflows.
  • World-building skills: ability to create compelling, performant environments and support procedural systems.
  • Strong problem-solving and debugging skills.
  • A collaborative, solutions-focused mindset.
  • Unity3D – advanced workflows, asset integration, optimization, shaders/materials.
  • Autodesk Maya Creative – 3D modeling, rigging, and animation pipelines.
  • Adobe Creative Suite – Photoshop, Illustrator, After Effects for asset creation and polish.
  • Procedural and Non-Procedural Terrain Generation Tools – Microverse, Vista Pro etc.

Responsibilities

  • Build large, rich, compelling environments using Unity terrain generation tools.
  • Partner closely with the Art Director, designers, and engineers to deliver polished, high-quality content inline with game design and aesthetic direction.
  • Troubleshoot and resolve art-related technical challenges during production.
  • Optimize assets/workflows to balance artistry with performance across platforms.

Benefits

  • A welcoming, experienced and supportive team that invests in your growth.
  • Exposure to multiple areas of game development and publishing.
  • Insight into project roadmaps, timelines, and real-world production workflows.
  • A fun, inclusive, and collaborative environment.
  • 100% remote work with flexible hours (overlap with Pacific Timezone is expected).
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