Effects Artist - Games

MetaMenlo Park, CA
7dRemote

About The Position

Meta Platforms, Inc. (Meta), formerly known as Facebook Inc., builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps and services like Messenger, Instagram, and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. To apply, click “Apply to Job” online on this web page.

Requirements

  • Master’s degree (or foreign degree equivalent) in Computer Graphics, Visual Effects, Animation, Fine Arts, or related field and
  • Two years of work experience in job offered or in a VFX-related occupation
  • Requires two years of experience in the following
  • Artistic visual effects
  • Composition/framing, timing, and color theory
  • Maya, Photoshop, and Houdini
  • Developing and maintaining visual language across multiple effects and
  • Visual scripting environments: Unreal Engine’s Cascade, Niagara, Blueprints, and Material Editor or equivalent

Responsibilities

  • Work with designers, engineers, and artists, to create high-fidelity, impactful effects to enhance gameplay and empower overall game experience.
  • Utilize full range of visual and game design skills to design effects and features.
  • Collaborate with art, design and engineering to iterate and polish Visual Effects (VFX).
  • Implement VFX using Blueprint, Animation Graph, and Sequencer UE5 tools to take broad, conceptual ideas and turn into something useful and valuable for billion+ users.
  • Develop and maintain visual language across multiple effects.
  • Create, optimize, and manage VFX assets to optimize VFX based on gameplay and technical constraints.
  • Work in visual scripting environments such as Unreal Engine’s Cascade, Niagara, Blueprints, and Material Editor to design impactful and elegant gameplay experiences.
  • Apply design principles to create visual effect workflows, proof of concepts, and frameworks.
  • Determine visual impact and arrangement of VFX sequences and select style and type of design to enhance gameplay and cinematics.
  • Give and solicit feedback from other artists in order to continually raise the quality bar of the product.
  • Conduct research into recent game design trends and new VFX techniques in order to develop VFX modifications and revisions that better enhance user experiences.
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