At Sonos we want to create the ultimate listening experience for our customers and know that it starts by listening to each other. As part of the Sonos team, you’ll collaborate with people of all styles, skill sets, and backgrounds to realize our vision while fostering a community where everyone feels included and empowered to do the best work of their lives. We build high‑definition, multi‑channel audio experiences that set industry standards. Our products stream all the music on earth, throughout the home, wirelessly—and your work will help ensure the system remains simple, elegant, and robust. Location: Boston, MA or Seattle, WA Role Overview Our mission is to advance the Sonos audio pipeline through bold innovation in DSP, machine learning, and embedded systems, creating seamless sound experiences that power Sonos' role as the essential platform for home entertainment. Working in close partnership with the Sound Experience, Trueplay and Headphone DSP teams, we design and deliver algorithms across audio, voice, and sensor domains—spanning both traditional DSP and cutting‑edge machine learning. As an DSP Software Engineer on the Player DSP team, you’ll contribute to the audio processing, DSP, and rendering software that powers every Sonos product. You will work across low‑level embedded systems, real‑time signal processing, and audio platform architecture to deliver high‑performance audio experiences. This role is ideal for an early‑career engineer (IC1/IC2) who is passionate about audio, DSP, embedded systems, and developing reliable, well‑structured software. You should be comfortable working in Rust and C, eager to learn, and excited to develop features that directly impact how millions of listeners experience sound.
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Job Type
Full-time
Career Level
Entry Level
Education Level
No Education Listed
Number of Employees
1,001-5,000 employees