Designer – Human Interface Design

General MotorsWarren, MI
1dHybrid

About The Position

As a Designer (Level 6 IC) within GM’s Human Interface Design organization, you will contribute to the creation of intuitive, human‑centered experiences across vehicles, digital platforms, and design systems. You will work both independently and collaboratively, applying strong craft skills and sound judgment within established processes. Your work will support GM’s vision of Zero Crashes, Zero Emissions, and Zero Congestion. We are hiring across four focus areas in the new year: • Vehicle Experiences – Designs the future of in‑vehicle digital ecosystems, from operating systems and cabin interfaces to sound and motion design. Designers here collaborate closely with engineering and product teams to deliver intuitive, accessible, and delightful experiences that enhance driving and connect millions of users worldwide. • Design Systems & Craft – Shapes GM’s visual identity and advances the GM Design System across vehicles, web, and mobile platforms. Designers apply timeless principles, typography, and grid‑based methodology to deliver clarity, unity, and purpose across digital and physical touchpoints. • Advanced UX – Explores next‑generation vehicle experiences through conceptual visualization, rapid prototyping, and 3D modeling. Designers blend creativity and technical know‑how to envision future mobility experiences that are intuitive, inclusive, and aesthetically refined. • Services & Web Platform – Shapes the future of web and app experiences across GM and its marquee brands. This team ensures GM’s digital ecosystem feels effortless, engaging, and safe, connecting drivers and passengers to their vehicles and services through thoughtful, human‑centered design.

Requirements

  • 3–5+ years of experience designing digital interfaces for web, mobile, or in‑vehicle platforms.
  • Formal training or degree in Interface Design, Visual Design, Human‑Computer Interaction, or a related discipline, or equivalent professional experience.
  • Strong portfolio (available online or privately upon request) showcasing UX expertise, interaction design, creativity, and depth of thought.
  • Experience contributing to digital products and working within established design systems.
  • Proficiency in common design tools such as Figma, Adobe Creative Suite, and prototyping software.
  • Ability to work independently within established processes and collaborate effectively with cross‑functional teams.
  • Strong problem‑solving and organizational skills, with the ability to manage multiple priorities.
  • Clear visual, verbal, and written communication skills, with the ability to articulate design decisions to peers and managers.

Nice To Haves

  • 5+ years of experience in the automotive industry, design agencies, or technology companies.
  • Experience working in lean, agile environments, including sprint planning and iterative design processes.
  • Familiarity with accessibility and inclusive design standards.
  • Experience contributing to the consistency of design systems across products and platforms.
  • Proficiency in prototyping tools (e.g., Figma, Adobe XD, or equivalent), with additional experience in software and/or hardware development considered a plus.

Responsibilities

  • Contribute to design initiatives across multiple product surfaces and platforms.
  • Collaborate with industrial designers, engineers, researchers, product managers, and other design teams to support the execution of digital and physical experiences.
  • Apply and extend GM’s design systems, ensuring consistency and alignment with established patterns.
  • Deliver high‑quality interaction, visual, sound, or motion designs that support usability and delight.
  • Participate in user‑centered design processes, incorporating research insights and accessibility best practices.
  • Present design work to peers and cross‑functional partners, clearly communicating rationale and design decisions.
  • Manage multiple tasks and priorities, ensuring timely delivery within established processes.
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