Designer - Advanced UX team

General MotorsWarren, MI
8d

About The Position

GM’s Human Interface Design (HID) team is shaping the future of how people interact with our vehicles—through advanced interfaces, immersive visuals, and emotionally resonant experiences. As part of the Advanced UX group, you’ll explore next‑generation in‑vehicle interactions through conceptual visualization, rapid prototyping, and 2D/3D design. This team blends creativity, systems thinking, and technical craft to envision intuitive, inclusive, and future‑forward mobility experiences. If you're excited by fast‑paced collaboration and bringing bold ideas to life, this role offers the opportunity to influence the next chapter of GM’s design innovation.

Requirements

  • Motion, animation, or conceptual 3D
  • 3+ years of professional experience in UX Design, Product Design, Human Interface Design, or related fields.
  • Strong, thoughtfully curated design portfolio demonstrating:
  • End‑to‑end UX process and systems thinking
  • Prototyping from low → high fidelity
  • Visual storytelling and narrative design
  • Complex interaction design
  • Expert proficiency in Figma and advanced prototyping tools (e.g. ProtoPie)

Nice To Haves

  • Working knowledge of Sketch, XD, Photoshop, Illustrator
  • Working knowledge of 3D modeling workflows
  • Understanding of engineering and software constraints

Responsibilities

  • Develop advanced UX concepts and visual directions that shape future in‑vehicle experiences, supported by storyboards, narrative flows, and clear visual storytelling.
  • Create scalable design systems, visual languages, and interface frameworks to ensure cohesive, repeatable solutions across platforms and features.
  • Produce high‑quality concept visuals—including 2D illustrations, UI explorations, motion studies, and simple 3D models or animations that bring future‑state interactions to life.
  • Build low‑ to high‑fidelity prototypes that support decision‑making, validate interaction patterns, and demonstrate feature flows or motion behaviors.
  • Iterate rapidly on user flows, interaction models, and motion behaviors to refine experience direction based on feedback and user needs.
  • Deliver polished design assets such as layouts, sketches, motion graphics, and user journeys that are ready for collaboration and handoff.
  • Collaborate and present effectively with cross‑functional teams (design, engineering, product, suppliers) while bringing forward fresh inspiration from UX, mobility, gaming, and consumer tech trends to influence major product decisions.
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