About The Position

We’re looking for a skilled and collaborative Cinematic Artist to join our team and help bring story-driven moments to life in a narrative-rich AAA game with one of our partners. As a Cinematic Artist, you’ll be responsible for crafting high-quality in-engine cinematics using Unreal Engine, working closely with animation, narrative, audio, and design teams to create emotionally resonant scenes that elevate the player experience.

Requirements

  • 4 years in game development, with at least 2 years of experience as a ciinematic artist or cinematic designer on a shipped game
  • Knowledge of Unreal Sequencer
  • Excellent verbal and written communication skills
  • Motivated self-starter who asks for help when needed

Responsibilities

  • Create and implement cinematic sequences
  • Use Unreal Engine’s Sequencer to build, polish, and maintain cinematic content—from blocking to final camera polish.
  • Collaborate across departments
  • Work closely with animation, VO, lighting, SFX, VFX, and narrative to ensure cinematics are cohesive, immersive, and technically sound.
  • Cinematic staging and composition
  • Apply strong visual storytelling principles through thoughtful camera work, character staging, and rhythm/timing.
  • Maintain scene quality and performance
  • Optimize sequences for performance, fix technical issues, and ensure compatibility with evolving game systems and pipelines.
  • Own and iterate on feedback
  • Proactively respond to feedback from Directors and Leads, contributing creatively and technically to cinematic goals throughout development.
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