About The Position

Welcome to Warner Bros. Discovery… the stuff dreams are made of. Who We Are… When we say, “the stuff dreams are made of,” we’re not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD’s vast portfolio of iconic content and beloved brands, are the storytellers bringing our characters to life, the creators bringing them to your living rooms and the dreamers creating what’s next… From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive. The creative team that brought Mortal Kombat and Injustice to life is now NetherRealm Studios, part of the Warner Bros. Games family. With over 20 years of creation under our belts, NetherRealm’s mission remains the same: to create cutting edge entertainment and deliver industry leading tech, game art and overall gaming experiences. NetherRealm Studios is a collaborative and creative environment, constantly striving to up the ante on what is possible in interactive entertainment. Our team is comprised of dedicated professionals with years of experience who are at the forefront of the gaming industry. The passion and energy that made Mortal Kombat a reality is still on display every day in our offices, our hallways and most definitely the studio’s arcade room. The Netherrealm Tech Art Team is searching for an Associate Technical Artist, FX to assist with day-to-day tasks including FX work, Niagara simulation and tools development. This person will work closely with a senior member of the Tech Art Team and report to the Tech Art Lead. We are looking for an individual who is hungry to learn and is practiced at receiving and responding to feedback on their work – the ideal candidate will be able to carefully follow direction, while also being willing to take chances and push the envelope when the time is right. Tasks may differ from one day to the next but will typically focus on bringing motion and life to our environments. This will include a lot of Niagara work so experience in that area is a must!

Requirements

  • Must possess good artistic skills and a working knowledge of 2D/3D art production.
  • At Least a 2-year 2D/3D art degree or equivalent. BFA is preferred.
  • Strong proficiency in Unreal Engine
  • Experience with UE Blueprints
  • Proficiency with Niagara in Unreal Engine
  • Proficiency with Unreal’s Material Editor workflow
  • Strong proficiency in Houdini (preferred) and/or Maya
  • Strong organization and communication skills

Nice To Haves

  • Experience with Chaos in Unreal Engine
  • Basic understanding of Embergen and typical fx flipbook workflows
  • Experience with the Sequencer workflow within Unreal Engine
  • Basic understanding of debugging performance in Unreal Engine
  • Skilled animator with strong sense of timing and familiarity with keyframe workflows
  • A practiced eye for basic art principles including color theory and composition

Responsibilities

  • Using Niagara within Unreal Engine to create environment and character fx
  • Working with other in-engine tools to create other types of dynamic elements for our environments
  • Other type of miscellaneous art task including material creation or simple mesh building as needed
  • Blueprint/logic work to drive fx or other dynamic elements

Benefits

  • health insurance coverage
  • an employee wellness program
  • life and disability insurance
  • a retirement savings plan
  • paid holidays and sick time and vacation

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What This Job Offers

Job Type

Full-time

Career Level

Entry Level

Education Level

Associate degree

Number of Employees

11-50 employees

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