About The Position

Welcome to Warner Bros. Discovery… the stuff dreams are made of. Who We Are… When we say, “the stuff dreams are made of,” we’re not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD’s vast portfolio of iconic content and beloved brands, are the storytellers bringing our characters to life, the creators bringing them to your living rooms and the dreamers creating what’s next… From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive. The creative team that brought Mortal Kombat and Injustice to life is now NetherRealm Studios, part of the Warner Bros. Games family. With over 20 years of creation under our belts, NetherRealm’s mission remains the same: to create cutting edge entertainment and deliver industry leading tech, game art and overall gaming experiences. NetherRealm Studios is a collaborative and creative environment, constantly striving to up the ante on what is possible in interactive entertainment. Our team is comprised of dedicated professionals with years of experience who are at the forefront of the gaming industry. The passion and energy that made Mortal Kombat a reality is still on display every day in our offices, our hallways and most definitely the studio’s arcade room. Job Description NetherRealm Studios seeks an Associate Technical Artist, Cloth (Temp) who will assist the Tech Art Team in day-to-day tasks, including but not limited to cloth setup, character weighting and rigging, and implementation. This person will work closely with the team’s Senior Technical Artists.

Requirements

  • Must possess good artistic skills and a working knowledge of 2D/3D art production.
  • At least a 2-year 2D/3D art degree or equivalent. BFA is preferred.
  • Must be proficient in Maya.
  • Excellent communication, interpersonal, and organizational skills.
  • Ability to work well under pressure and meet deadlines.
  • Strong interest in computer or video games.
  • Self-motivated.
  • Able to communicate with a variety of disciplines to reach solutions.
  • Self-sufficient in reaching out to others within the character team or outside of it.
  • Able to work effectively with both large and small teams.
  • Highly organized.

Nice To Haves

  • Experience with Unreal Engine 5 is a plus.
  • MotionBuilder skills are a plus.
  • Familiarity and comfort with cloth simulation tools would also be a plus.

Responsibilities

  • Use industry-standard 3D packages as well as proprietary team tools to create cloth and hair simulation assets for assigned development projects.
  • Review, polish, and bug-fix cloth and hair simulations.
  • Participate in departmental meetings to share personal ideas for workflow efficiency.

Benefits

  • health insurance coverage
  • an employee wellness program
  • life and disability insurance
  • a retirement savings plan
  • paid holidays and sick time and vacation
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