Associate Software Engineer (Temporary)

WalmartChicago, IL
6dOnsite

About The Position

Welcome to Warner Bros. Discovery… the stuff dreams are made of. Who We Are… When we say, “the stuff dreams are made of,” we’re not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD’s vast portfolio of iconic content and beloved brands, are the storytellers bringing our characters to life, the creators bringing them to your living rooms and the dreamers creating what’s next… From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive. The creative team that brought Mortal Kombat and Injustice to life is now NetherRealm Studios, part of the Warner Bros. Games family. With over 20 years of creation under our belts, NetherRealm’s mission remains the same: to create cutting edge entertainment and deliver industry leading tech, game art and overall gaming experiences. NetherRealm Studios is a collaborative and creative environment, constantly striving to up the ante on what is possible in interactive entertainment. Our team is comprised of dedicated professionals with years of experience who are at the forefront of the gaming industry. The passion and energy that made Mortal Kombat a reality is still on display every day in our offices, our hallways and most definitely the studio’s arcade room. NetherRealm Studios, a division of WB Games Inc. seeks an Associate Software Engineer to work closely with the award-winning technology team behind the Mortal Kombat and Injustice franchises building cutting-edge technology and powering the development of NetherRealm's next generation of console games. As a member of our studio's KoreTech team you will work closely to develop state-of-the-art tools technology. As part of our studio's highly collaborative engineering group, you will have ample opportunity to share your experience and expertise on the development of both tools specific and general engineering systems. Opportunities for involvement in the creative process will also present themselves regularly throughout the course of each project. This position is a 9 month temporary position, with at least 20 of the workings hours required to be onsite at the studio.

Requirements

  • Proficient in C++.
  • Highly motivated to build easy-to-use, robust tools.
  • Ability to collaborate with engineers and content creators to develop robust, maintainable, cutting-edge tools technology.
  • Creative, focused, results-oriented, self-motivated, resourceful problem-solver with excellent debugging and strong communications skills.
  • Ability to thrive in a team development environment.

Nice To Haves

  • Experience working with the Unreal Engine/Editor (preferred).
  • Experience developing engine tools for 3D games for a console (preferred).
  • Experience working with artists and collecting requirements (preferred).
  • Familiarity with the workings of 3D design tools (level editors, modeling tools, etc) (preferred).
  • Working knowledge of 3D math (preferred).

Responsibilities

  • Design, author, maintain and refactor code that meet all design, technical and schedule requirements.
  • Collaborate with Senior Engineers, Leads, and other engineers to complete feature requests and fix bugs.
  • Author, review, and provide feedback on technical and end-user documentation of tools and features.
  • Collaborate with technical leadership and other engineers to help establish overall technical design and architecture.
  • Work closely with the production staff in building and maintaining realistic schedules and identifying dependencies.

Benefits

  • health insurance coverage
  • an employee wellness program
  • life and disability insurance
  • a retirement savings plan
  • paid holidays and sick time and vacation
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