Associate In-Game Technical Artist - Temp (SFD / Cinematics)

Blizzard EntertainmentIrvine, CA
18d$24 - $44Hybrid

About The Position

Blizzard Entertainment is looking for a multi-talented Technical Artist to work with its In-Game Cinematics Team. Responsibilities Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities: As an IGC Technical Artist you will be responsible for supporting our production workflows and wrangling asset data through the pipeline to ensure our varying production needs are met. You will be expected to keep all stakeholders up to date on the status of assets and sequences assigned to you as well as communicating any blocking issues. This includes your lead, downstream artists, as well as the relevant production staff. You'll also contribute to the development of future workflows and tools as we move forward. This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The potential home studio for this role is Irvine, CA. However, we understand each person’s circumstances may be unique and will work with you to explore other possible options, including remote work arrangements. This is a 12-month temporary position.

Requirements

  • 2+ years' experience working in Games and/or VFX production environments
  • Strong familiarity with Maya and an understanding of 3D production pipelines and workflows
  • Understanding of 3D production pipelines
  • Familiarity with game engines and game editors
  • Experience with production tracking software such as Shotgrid/Flow
  • Familiarity with batching and farm management systems
  • Strong communication, troubleshooting and multitasking abilities
  • Strong interest in operating in a support capacity, assisting artists and team members
  • Adaptable and able to work with shifting priorities and production schedule changes
  • Self-motivated, able to solve problems proactively
  • Solid understanding of game development outside of technical art (e.g., lighting, VFX, characters, animation, audio, and rendering)

Nice To Haves

  • Knowledge of Unreal Editor
  • Knowledge of other DCCs like 3dsMax, Substance, ZBrush, etc.
  • Strong foundation in scripting (Python, Blueprints, HLSL, etc.)
  • Knowledge of various graphics applications
  • A passion for gaming and familiarity with Blizzard IP’s

Responsibilities

  • As an IGC Technical Artist you will be responsible for supporting our production workflows and wrangling asset data through the pipeline to ensure our varying production needs are met.
  • You will be expected to keep all stakeholders up to date on the status of assets and sequences assigned to you as well as communicating any blocking issues.
  • You'll also contribute to the development of future workflows and tools as we move forward.

Benefits

  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance
  • 401(k) with Company match, tuition reimbursement, charitable donation matching
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.
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