Associate Animator (Temporary)

Warner Bros. DiscoveryChicago, IL
23hHybrid

About The Position

Welcome to Warner Bros. Discovery… the stuff dreams are made of. Who We Are… When we say, “the stuff dreams are made of,” we’re not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD’s vast portfolio of iconic content and beloved brands, are the storytellers bringing our characters to life, the creators bringing them to your living rooms and the dreamers creating what’s next… From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive. The creative team that brought Mortal Kombat and Injustice to life is now NetherRealm Studios, part of the Warner Bros. Games family. With over 20 years of creation under our belts, NetherRealm’s mission remains the same: to create cutting edge entertainment and deliver industry leading tech, game art and overall gaming experiences. NetherRealm Studios is a collaborative and creative environment, constantly striving to up the ante on what is possible in interactive entertainment. Our team is comprised of dedicated professionals with years of experience who are at the forefront of the gaming industry. The passion and energy that made Mortal Kombat a reality is still on display every day in our offices, our hallways and most definitely the studio’s arcade room. The Job The Cinematics Associate Artist will be responsible for handling first pass work with animations and cameras to prepare work and tackle early stage development on specific cinematics. This is a Temporary Hybrid role, with 3 days being onsite at our NetherRealm Studio in Chicago, IL

Requirements

  • Highly detail oriented and organized
  • Some amount of formal art education such as BFA\BS from accredited art or design school or equivalent level of experience required.
  • Familiarity with Unreal Engine 5 and Level Sequencing
  • Familiar with adding and adjusting in-engine cameras in Unreal Engine 5
  • Ability to take direction well
  • Strong problem solving skills
  • Ability to learn new tools quickly
  • Able to work independently, to take direction and use it to move cinematics towards final

Nice To Haves

  • Experience with Cinematography
  • Experience with Motion Builder
  • QA Experience

Responsibilities

  • Take motion captured data and place on the designated level or character
  • Adjust sequence cameras by putting first passes in that can be used for early testing/review
  • Fine tune animations from early stages all the way through final
  • Help troubleshoot cinematic content issues
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