Apple Silicon GPU Driver Engineer

AppleCupertino, CA
77d

About The Position

Apple products using Apple Silicon GPU. We are looking for an engineer with a strong engineering background who is excited to work with engineers and other leaders at Apple. Apple's GGML team provides developers access to harness the power of the GPU across all of Apple's innovative products, from iPhone, iPad, Apple TV, Apple Watch to the Mac product line. Our team's responsibilities encompass the frameworks, developer tools, and hardware drivers for the GPU and Display devices on all of Apple's hardware. Metal provides near-direct access to the graphics processing unit (GPU), enabling you to enhance the graphics and compute potential of apps on iOS, macOS and tvOS. Building on an efficient low-overhead software architecture with precompiled shaders, fine-grained resource control and multithreading support, Metal further boosts performance by enabling the GPU to take more control of the rendering pipeline. Moving beyond just graphics, Metal provides deep support for GPU-accelerated machine learning and offers enhanced developer tools that make it even easier to debug, optimize, and deploy Metal apps. Join the team that helped make the Apple M1 processor, with its groundbreaking graphics performance, efficiency and feature set. The Apple Silicon GPU Scheduler Driver Team within GGML (Graphics, Game and ML Software) Software is directly responsible for the development of the GPU workload management including scheduling of commands on the GPU, manage resources and dependencies, responsiveness and quality of service for applications using the GPU. The GPU Scheduler team directly impacts the performance and power efficiency of all to deliver Apple GPUs across all Apple devices, build and ship exciting new GPU focused features, work with other teams to prototype future HW and SW GPU features.

Requirements

  • Strong engineering background.
  • Experience in GPU specific software development.
  • Familiarity with User/Kernel mode drivers and Compiler technologies.
  • Experience in embedded driver development.
  • Curiosity and passion to learn and innovate.

Responsibilities

  • Define and implement policies and algorithms to efficiently schedule graphics and compute workloads on Apple Silicon GPUs.
  • Work on low-latency, high-throughput and QoS-aware scheduling techniques to ensure UI responsiveness, great performance and power efficiency across the product line.
  • Design and implement solutions that help workloads scale across the entire product family from Apple Watch to Mac Studios.
  • Partner with world-class teams across Apple software and hardware organizations to develop and integrate key technologies to improve the graphic and compute potential for Apple products.
  • Engage in GPU specific software development including User/Kernel mode drivers and Compiler technologies.
  • Participate in embedded driver development.

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What This Job Offers

Industry

Computer and Electronic Product Manufacturing

Number of Employees

5,001-10,000 employees

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