Advanced Technical Artist/Engineer

Light & WonderReno, NV
5dOnsite

About The Position

We’re seeking an Advanced Technical Artist/Engineer who thrives at the intersection of artistic vision and technical execution. If you’re passionate about bringing game designers’ ideas to life, crafting stunning in-engine effects, and pushing the boundaries of what’s possible in Unity, this role is for you. You’ll be a key creative force, translating artistic direction into immersive real-time visuals using Unity’s powerful toolset. From shader magic to particle wizardry, you’ll help shape the visual identity of our games while ensuring performance and polish across platforms.

Requirements

  • 8+ years of experience as a Technical Artist with at least one shipped Unity title.
  • Proven ability to translate creative vision into technical execution.
  • Expert-level proficiency in Unity, including VFX Graph, Shader Graph, and custom tooling.
  • Strong experience with shader development, particle systems, and real-time effects.
  • Solid understanding of 3D rigging, animation systems, and character pipelines.
  • Proficiency in C# for editor scripting and workflow automation.
  • Familiarity with 2D/3D asset pipelines and DCC tools (e.g., Blender, Maya, Photoshop).
  • Experience optimizing GPU, CPU, and memory performance for real-time applications.

Nice To Haves

  • Experience developing for low-end or mobile devices.
  • Background in casino or casual game development with shipped products.

Responsibilities

  • Creative Vision & Visual Realization Collaborate closely with game designers and art directors to interpret and realize creative vision through technical artistry.
  • Prototype and implement dynamic visual effects that enhance gameplay, mood, and storytelling.
  • Act as a visual problem-solver, finding elegant technical solutions to artistic challenges.
  • In-Engine Effects & Visual Fidelity Design and implement real-time VFX using Unity’s Visual Effect Graph, Particle System, and Shader Graph.
  • Create stylized and realistic effects such as explosions, weather, magic, UI flourishes, and environmental ambiance.
  • Develop and optimize custom shaders for 2D and 3D assets, balancing beauty and performance.
  • 3D Rigging & Animation Support Build and maintain rigs for 3D characters and props, including IK/FK systems, blend shapes, and physics-based rigs.
  • Support integration of skeletal and sprite-based animations, including Spine and Unity’s animation systems.
  • Collaborate with animators to ensure smooth transitions, expressive movement, and runtime performance.
  • Optimization & Performance Work with artists to provide optimized 2D assets and 3D assets for real-time performance.
  • Work with engineers to profile and debug rendering, memory, and performance issues using tools like Unity Profiler, and GPU analyzers.
  • Balance visual quality and performance, ensuring the best experience across various hardware specifications.
  • Collaboration & Technical Support Act as a technical bridge between art, design, and engineering teams to align creative vision with technical feasibility.
  • Troubleshoot shader, lighting, and rendering issues in both 2D and 3D environments.
  • Provide technical guidance to artists and designers on best practices for sprite management, UI rendering, and 3D asset optimization.
  • Stay updated on new Unity features and industry trends to enhance team workflows and improve project efficiency.
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