Adjunct Faculty, Game Art

Austin Community CollegeAustin, TX
1dOnsite

About The Position

Responsible to prepare and deliver Game Art coursework in engaging, innovative, and discipline-appropriate ways that reflect a commitment to student success and creating an environment that promotes belonging for all and knowledge of the teaching field. Meets professional standards for faculty in accordance with college policies and procedures.

Requirements

  • In accordance with SACS accreditation standards: Bachelor’s degree in Art or R-T-F with evidence of training in digital media or Bachelor’s degree in Visual Communication, Computer Graphics (animation, 3-D modeling, etc.), Game Development, Game Programming and Simulation or Computer Science or Associate degree in one of these areas and 3 years non-teaching work experience or Master’s certificate with 18 graduate hours in these disciplines.
  • In accordance with Southern Association of College and Schools Commission on Colleges (SACSCOC) requirements: Three years of non-teaching, industry-related work experience within the game development industry.
  • Ethics, integrity, and sound professional judgment.
  • A commitment to establishing and maintaining positive working relationships with students, colleagues, and staff representing multicultural and socioeconomic backgrounds.
  • Dynamic, non-traditional instructional delivery methods to teach students of widely varying levels of proficiency and from various backgrounds and abilities.
  • Appropriate and up-to-date knowledge of the discipline and subject matter.
  • Experience using technology as an instructional aide where appropriate to enhance learning.
  • Documented experience with active and applied teaching and learning methodologies.
  • A strong commitment to teaching in a community college setting, including teaching practices that reflect an understanding of the multicultural classroom and the benefits of cultural awareness and sensitivity in the classroom and the workplace.
  • Commitment to a culture of care for all.
  • Ability to communicate effectively with students with a wide range of skills and backgrounds.
  • Strong interpersonal skills and ability to work with varied populations from the local community as well as students, staff, faculty, and administration.
  • Strength in communication media, both verbal and written, as well as listening.
  • Strong organizational skills, attention to detail, ability to maintain an established schedule, including evenings and weekends, including possible multiple campus locations that may vary by semester.
  • Commitment to maintaining confidentiality of student information.
  • Understanding of what it means to teach in a community college environment that serves often underprepared and underserved students.

Nice To Haves

  • Advanced skills using Photoshop, 3D Studio Max, Substance Painter & Designer, zBrush, Unreal and Unity Game Engines (preferred).
  • Bachelor's degree in 3D Modeling & Rendering or Video Game Art with strong emphasis in 3D Modeling & Surfacing; 3D Animation; or Fine Art Studio Art (preferred).

Responsibilities

  • Prepare and teach courses in the field of Game Art to a multicultural student population based on the department's approved course learning outcomes, utilizing a variety of instructional strategies appropriate to the needs of community college students and the standards of the discipline.
  • Evaluate student progress and provide clear, timely feedback reflecting program learning outcomes and departmental expectations.
  • Provide teaching and mentoring services to students in a manner which does not discriminate based on race, color, religion, sex, sexual orientation, gender identity, national origin, disability, age, protected veteran status, political affiliation, or other protected categories.
  • Remain current in the field through a variety of professional development activities
  • Perform other related tasks as assigned by the department chair, dean, and/or associate vice chancellor, vice chancellor, executive vice chancellor.
  • Trains students to fill entry-level industry positions, or to gain access into a 4-year 3D Modeling or Game Development program.
  • Maintains game art curriculum to meet industry needs.
  • Reviews and recommends resources to enhance learning environment.
  • Encourages and inspires student & local interest in Game Art.
  • Demonstrated proficiency using computer applications (specifically 3D Studio Max or Maya), online resources, and other technologies for the classroom and online learning as well as to develop and build course content and perform administrative duties (posting office hours, syllabi, grades, etc.).
  • Appropriate use of the college's learning management system.
  • Meet deadlines for attendance certification and submission of final course grades.
  • Participate in graduation, general assembly, and other official college functions.
  • Maintain regular office hours to assist students and improve student retention and success.
  • Attend and participate in collegewide, campus, department, or other activities and meetings.
  • Recognize and reflect standards of civility and collegiality in all interactions.
  • Comply with published college policies and procedures and meet professional standards for teaching in a community college.

Benefits

  • Full-time faculty and staff employees who work in full-time and/or part-time positions at the college are eligible for ACC medical benefits effective the first of the month after their first 60 days of employment. Benefits include medical, dental, life insurance, short- and long-term disability, retirement plans, and AD&D.
  • ACC does not participate in Social Security.
  • ACC participates in the Teacher Retirement System of Texas (TRS) and the Optional Retirement Program (ORP-Faculty and Administrators Only).
  • Hourly employees participate in the ACC Money Purchase Plan (ACCMPP) as a retirement program required by federal law.
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