Adjunct Faculty-Game Art, Assets & Animation

Harrisburg UniversityHarrisburg, PA
5h

About The Position

Game Art, Assets & Animation I is the first of two courses in visual game design. This course introduces students to foundational concepts and principles of art and asset creation for digital games. With a focus on game art, aesthetics, and genre, students learn to design and create visual assets used in interactive media. Students explore both analog and 2D animation techniques while developing characters, environments, and game-ready assets. The course emphasizes creative problem-solving, visual storytelling, and practical workflows for game production, with Blender used as the primary digital tool.

Requirements

  • Professional experience in game art, animation, or digital asset creation
  • Proficiency with Blender
  • Strong understanding of game art styles, genres, and visual pipelines
  • Teaching experience or demonstrated ability to mentor students

Nice To Haves

  • Experience teaching at the post-secondary or youth education level
  • Background in visual game design or interactive media
  • Familiarity with additional game engines or asset pipelines

Responsibilities

  • Teach foundational concepts of game art, aesthetics, and visual design
  • Introduce analog and 2D animation techniques for games
  • Guide students in creating characters, environments, and game assets
  • Instruct students in Blender for asset creation and animation
  • Provide feedback, critiques, and technical support
  • Foster an inclusive, supportive, and creative learning environment
  • Prepare lesson plans and course materials aligned with learning outcomes
© 2024 Teal Labs, Inc
Privacy PolicyTerms of Service