Contract 3D Environment Artist (Remote)

City State Entertainment, LLCBothell, WA
7hRemote

About The Position

We are looking for a 3D Environment Artist to help build, populate, and refine the world of Camelot Unchained. In this role, you will contribute to the visual quality, performance, and cohesion of our in-game environments, taking assets from concept through final implementation. You will collaborate closely with art, design, and engineering to bring immersive, performant environments to life.

Requirements

  • 3+ years of professional experience as a 3D Environment Artist or in a similar role
  • Experience creating organic assets such as trees, foliage, rocks, and terrain
  • Strong prop creation skills, including structures, architectural elements, and world props
  • Strong art fundamentals, understanding of form, scale, mass, color, composition, and lighting
  • Experience building assets for real-time, in-game environments
  • Ability and willingness to learn and work within a proprietary game engine
  • Understanding of working within art and performance budgets
  • Excellent verbal and written communication skills
  • Passion for games, especially MMORPGs
  • Strong work ethic with a high sense of ownership and accountability
  • Comfortable working remotely

Nice To Haves

  • Experience with physically based rendering (PBR) workflows
  • Interest or experience in procedural environment creation
  • Experience using SpeedTree

Responsibilities

  • Collaborate with the art team to create beautiful, cohesive, and performant environments and levels
  • Create high-quality environment assets from concept to in-game implementation
  • Work closely with art leads to identify and improve workflows, tools, and pipelines
  • Partner with design and engineering throughout the environment development process
  • Ensure assets meet visual, technical, and performance requirements
  • Share knowledge and collaberate with fellow artists
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