About The Position

At Raytheon, the foundation of everything we do is rooted in our values and a higher calling – to help our nation and allies defend freedoms and deter aggression. We bring the strength of more than 100 years of experience and renowned engineering expertise to meet the needs of today’s mission and stay ahead of tomorrow’s threat. Our team solves tough, meaningful problems that create a safer, more secure world. The chosen candidate will be joining the Advanced Visualization & Proposal Services (AVPS) Development team as a junior level immersive content creator and real-time developer. The agile-driven Development team is responsible for supporting Advanced Visualization value streams across the entire product lifecycle, from capture to sustainment. The candidate will be responsible for developing and maintaining interactive immersive applications by 3D Modeling, texturing, animating sequences, and optimizing performance in Omniverse and other real-time tools. The position is onsite. The successful candidate will be required to report daily to one of our Immersive Design Centers in Tucson, AZ; McKinney, Tx; Huntsville, AL; or Andover, MA.

Requirements

  • Typically requires a University Degree or equivalent experience and minimum 2 years of prior relevant experience, or an advanced degree in a related field.
  • Experience with 3D modeling using industry standard tools like Maya, Max or Blender
  • Experience creating texture sets using Substance Painter, Mari or instaMat.
  • Experience with graphics editing composition, motion, and framing strategies
  • The ability to obtain and maintain a U.S. government issued security clearance is required. U.S. citizenship is required, as only U.S. citizens are eligible for a security clearance

Nice To Haves

  • Bachelor’s degree in Digital Arts, Animation, or Game Development.
  • Enjoys high-paced teams with sometimes multiple, simultaneous projects
  • Able to produce a portfolio of real-time optimized content upon request
  • Experience with USD and the Nvidia Omniverse platform
  • Experience creating or manually converting NURBS geometry to polygons
  • Experience with Agile processes and Jira tools
  • Experience incorporating art assets in Unity or other RT Engines

Responsibilities

  • Collaborate with the development team to create compelling immersive experiences in Omniverse and Unity
  • Produce RT optimized hard-surface 3D models and textures
  • Contribute to a framework of common AVPS tools
  • Support live events and demonstrations, both local and remote, to include engaging internal and external customers
  • Planning and estimating work in collaboration with broader team to support Agile project management

Benefits

  • Our values drive our actions, behaviors, and performance with a vision for a safer, more connected world. At RTX we value: Trust, Respect, Accountability, Collaboration, and Innovation.
  • Relocation Eligible if the applicant requires it to be located at a commutable distance to the facility for this onsite work assignment either in Tucson, AZ; Andover, MA; Huntsville, AL; or McKinney, TX.
  • Hired applicants may be eligible for benefits, including but not limited to, medical, dental, vision, life insurance, short-term disability, long-term disability, 401(k) match, flexible spending accounts, flexible work schedules, employee assistance program, Employee Scholar Program, parental leave, paid time off, and holidays.
  • Hired applicants may be eligible for annual short-term and/or long-term incentive compensation programs depending on the level of the position and whether or not it is covered by a collective-bargaining agreement.
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