About The Position

The 3D Artist – Customer Experience & Digital Visualization is a customer‑facing creative professional located at Embraer’s Global Customer Center – Melbourne, FL. The primary responsibility of this role is to deliver an exceptional customer experience by supporting interior design sessions for a global executive aviation customer base. This position interfaces directly with high‑profile, high‑net‑worth customers, helping transform their preferences into compelling and accurate digital visualizations.

Requirements

  • Hands-on experience using Adobe Substance 3D Sampler with a material capture device (HP Z Captis preferred).
  • Advanced proficiency in Adobe Substance 3D Designer for PBR material creation and .sbsar authoring.
  • Proven experience creating tileable, scan-based materials from physical samples.
  • Ability to produce map sets for the configurator and full materials for V‑Ray and Unreal Engine.
  • Experience with photometric/polarimetric scanners such as HP Z Captis (experience with Vizoo/X‑Rite is valuable but must translate to the Captis + Sampler workflow).
  • High attention to color accuracy, tiling quality, scale, and realism.
  • Comfortable in customer-facing roles and responsive during live sessions.
  • Strong situational awareness and ability to follow directions precisely.
  • Calm and professional demeanor in customer environments.

Nice To Haves

  • Experience in aviation, automotive, product, or architectural visualization.
  • Familiarity with textiles, leathers, veneers, stones, and other interior materials.
  • Understanding of UV workflows, shader fundamentals, and real-time rendering principles.
  • Experience working in customer-facing technical roles.
  • Desirable experience with 3ds Max and V‑Ray

Responsibilities

  • Customer Experience & Live Configurator Support - Deliver excellent customer experience during interior specification sessions.
  • Operate the in‑house 3D Configurator in real time.
  • Update materials, configurations, and options accurately.
  • Maintain strong situational awareness and interact professionally with customers.
  • Digital Material Creation & Texture Scanning - Use HP Z Captis with Adobe Substance 3D Sampler to scan, calibrate, tile, and export textures.
  • Ensure all scanned materials meet quality standards.
  • Integrate materials into the Configurator.
  • Maintain consistency through proper naming conventions.
  • Collaboration with the Visualization Team - Author materials in Substance 3D Designer, producing .sbsar or texture outputs compatible with 3ds Max + V‑Ray and Unreal Engine.
  • Expose functional parameters (e.g., color/roughness/variation) when appropriate to allow downstream customization and maintain real‑world scale and lighting behavior.
  • Coordinate with the Visualization Team to ensure appearance parity and resolve issues related to textures, scale, or map interpretation.

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What This Job Offers

Job Type

Full-time

Career Level

Entry Level

Education Level

No Education Listed

Number of Employees

5,001-10,000 employees

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