Blizzard Entertainment-posted 3 months ago
$37 - $68/Yr
Full-time • Mid Level
Hybrid • Irvine, CA
1,001-5,000 employees
Professional, Scientific, and Technical Services

Soldiers, scientists, adventurers, oddities…engineers! We are the Overwatch team, passionate gamers at heart, and we're looking for a new hero to help us make Overwatch 2 - the globe-spanning sequel to Blizzard Entertainment's acclaimed team-based game. We are seeking a talented and passionate Mid-Level Graphics Programmer to join our core engine team who shares our values: We take responsibility for delivering our work, we collaborate constantly, helping each other to be successful, we continuously improve our knowledge, workflows and processes, we communicate openly, calling out issues, opportunities, and sharing feedback, we have integrity, maintain confidentiality, and share a sense of ownership in our success, and we have passion for the game, our players, quality work, and technology. In this role, you will be instrumental in implementing and optimizing graphical systems that bring Overwatch to life. You'll work closely with a cross-functional team of engine programmers, gameplay programmers, designers, technical artists, and artists to deliver stunning visuals while ensuring robust performance across target platforms. This role is anticipated to be a hybrid work position, with some work on-site and some work from home. The potential home studio for this role is Irvine, CA.

  • Collaborate closely with members across the team to understand their needs, enhance their workflows, and support content creation.
  • Debug and troubleshoot rendering issues, visual artifacts, and stability problems.
  • Contribute to core rendering features, pipelines, and backends within our proprietary game engine.
  • Develop and maintain shaders (HLSL, GLSL, or similar) for various visual effects, materials, and lighting models.
  • Actively participate in code reviews, sharing knowledge, and mentoring junior team members.
  • A minimum of 5 years' experience in graphics programming or combination of education and experience.
  • Proficiency in C++ with an understanding of object-oriented design and data structures.
  • Proficiency in shader programming languages (HLSL, GLSL, or similar).
  • Experience with at least one modern graphics API (DirectX 12, Vulkan, Metal, PS5, etc.).
  • Familiarity with game content pipeline and tools.
  • Solid understanding of 3D graphics fundamentals, including linear algebra and trigonometry, as they apply to computer graphics.
  • Must be comfortable working within and adding to an established code framework.
  • Excellent communications skills.
  • Passion for video games, especially FPS games, and a strong desire to contribute to high-quality visual experiences.
  • A degree in computer science, or a related field.
  • Familiarity with multi-threading and optimization.
  • Experience developing for a wide range of PC hardware and console platforms.
  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance.
  • 401(k) with Company match, tuition reimbursement, charitable donation matching.
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave.
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others.
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.
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