Principal Rendering Engineer (Skeleton Key)
Wizards of the Coast
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Posted:
May 12, 2023
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Hybrid
About the position
Skeleton Key, a new game development studio and division of Wizards of the Coast, is seeking a passionate and dedicated Principal Rendering Engineer to join their team. Based in Austin, TX, this role will involve developing, tuning, and extending the graphics technology for their game. The ideal candidate should have extensive experience in graphics systems and modern rendering techniques for AAA games, and be able to collaborate with artists and other engineers to create an outstanding player experience.
Responsibilities
- Architect rendering systems
- Collaborate and provide guidance to the art department on how best to realize their vision in the most efficient and effective manner
- Develop art budgets and target metrics with the Technical Director/Architect to ensure the game is always running great
- Profile the game and help fix performance problems
- Build and use tools to measure and improve game performance
- Develop art workflows and tooling
- Explore ways to apply the latest graphics innovations to the project
- Mentor other Engineers on the team
Requirements
- 6+ years of experience developing outstanding graphics on multiple AAA titles
- Extensive experience working with Unreal Engine
- Advanced understanding of C++ and HLSL
- Strong mathematical skills
- Initiative to push boundaries and a strong desire to build something outstanding
- Excellent interpersonal skills
Benefits
- Medical, Dental & Vision Insurance
- Paid Vacation Time & Holidays
- Generous 401(k) match
- Paid Parental Leave
- Volunteer Program
- Employee Giving & Matching Gifts Programs
- Tuition Reimbursement
- Product Discounts
- More benefits and privileges of employment