Principal Designer, Combat

Wizards of the Coast
·
Posted: 
April 24, 2023
·
Remote
Job Commitment
Full-time
Job Commitment
Principal
Job Function
Design & UX
Salary
N/A
Job Commitment
Full-time
Experience Level
Principal
Workplace Type
Remote
Job Function

This job is closed

We regret to inform you that the job you were interested in has now been closed. Although this specific position is no longer available, we encourage you to continue exploring other opportunities on our job board.

About the position

Atomic Arcade, a video game development studio located in Raleigh-Durham, North Carolina, is seeking a Principal Designer to help build an outstanding AAA, 3rd Person Action/Adventure game. The ideal candidate will have a minimum of 7 years of game development experience and significant contribution to multiple shipped AAA titles, as well as previous experience as a Combat Designer on a AAA game. The Principal Designer will be responsible for defining, implementing, and driving the design principles to build a whole new combat space, as well as collaborating with fellow Gameplay Designers to define and tweak game mechanics.

Responsibilities

  • Define, implement and drive the design principles to build a whole new combat space.
  • Help to set the direction for extensible combat systems and player mastery.
  • Work closely with the Leadership Team to achieve experience goals.
  • Build compelling second-to-second gameplay experiences.
  • Help balance combat-related systems such as player leveling and experience, weapons, and damage.
  • Collaboratively plan, design, and evaluate top notch abilities' gameplay.
  • Collaborate with fellow Gameplay Designers to define and tweak game mechanics.
  • Partner with other development teams to bring designs to life in-game.
  • Mentor designers and help them grow in their careers.

Requirements

  • Minimum of 7 years game development experience and significant contribution to multiple shipped AAA titles.
  • Previous experience as a Combat Designer on a AAA game.
  • Proven track record designing weapon systems, damage systems, abilities, or any other combat system on any scale.
  • Experience designing, documenting, and building game feel systems with a focus on mechanics and philosophies that drive it.
  • Ability to creatively align with the team and then take initiative locally and externally.
  • Ability to handle ambiguity, including giving and handling feedback despite that ambiguity.
  • Experience in Animation; able to talk anticipation, follow through, character and timing.
  • Experience successfully leading interdisciplinary teams through several game development cycles.
  • Passion for making and playing games.
  • Enthusiastic, positive, team-oriented; must have the ability to interact and collaborate with all departments and teams.
  • Self-sufficient and self-motivated, can perform duties with little oversight.

Job Application Resources

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Wizards of the Coast

Wizards of the Coast develops and publishes game-based and other entertainment products.
Location
Renton, WA
Company Size
251-500
Workplace Type
Hybrid
Industries
Gaming
Media and Entertainment
Video
Digital Entertainment
Open Roles
11
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Wizards of the Coast

Wizards of the Coast develops and publishes game-based and other entertainment products.
Company Overview

Wizards of the Coast develops and publishes game-based and other entertainment products.

Benefits
  • Medical, Dental & Vision Insurance
  • Paid Vacation Time & Holidays
  • Generous 401(k) match
  • Paid Parental Leave
  • Volunteer Program
  • Employee Giving & Matching Gifts Programs
  • Tuition Reimbursement
  • Product Discounts
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