Electronic Arts - Madison, WI

posted 4 months ago

Full-time - Mid Level
Onsite - Madison, WI
Publishing Industries

About the position

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry. Apex Legends is looking for a Senior UX Designer to join us in expanding the Apex Universe at our growing location in Madison, Wisconsin. Reporting to our Director of Experience Design, you'll design, manage, and execute UI/UX features and interactive flows, from early concepts through to release. In this role, you will work closely with lead, principal, and design stakeholders to manage and drive important UX-heavy features from concept to completion on a large, live product. You will collaborate with the Experience Design team leadership to define, develop, and exemplify best practices, templates, and guiding principles for the team's work. Your responsibilities will include independently developing high-level feature and pipeline solutions that align with gameplay design goals, product goals, and accessibility standards, as well as iterating on design concepts based on feedback, design requirements, and creative direction. You will also work closely with engineers and UI technical designers to implement features, and with producers and directors to estimate and prioritize work. A collaborative, inclusive attitude with the ability to listen, learn, adapt, and mentor others is essential, as is the ability to present work and clearly articulate rationale and design decisions.

Responsibilities

  • Work with lead, principal, and design stakeholders to manage and drive important UX-heavy features from concept to completion on a large, live product
  • Collaborate with (Experience Design) team leadership to define, develop, and exemplify best practices, templates, and guiding principles for the team's work
  • Independently develop high-level feature and pipeline solutions that align with gameplay design goals, product goals, and accessibility standards
  • Iterate on design concepts based on feedback, design requirements, and creative direction
  • Work closely with engineers and UI technical designers to implement features
  • Work closely with producers and directors to estimate and prioritize work
  • Maintain a collaborative, inclusive attitude with the ability to listen, learn, adapt, and mentor others
  • Present work and clearly articulate rationale and design decisions

Requirements

  • 5+ years of professional game development experience, working in game engines
  • Proficiency in relevant software packages such as Figma or comparable UX design tools
  • Experience in rapid prototyping to test the feasibility of concepts
  • Strong attention to detail and the ability to polish features to a AAA quality
  • A strong understanding of graphic design principles, typography, layout, color, iconography
  • Portfolio demonstrating relevant and unique UX work and problem-solving

Nice-to-haves

  • Experience developing UX for AAA games, multiplayer games, live service games or FPS genre
  • Understand interaction design on console, pc and mobile
  • Degree in Interaction Design, Psychology, Human Factors, Industrial Engineering or related HCI discipline

Benefits

  • Comprehensive benefit packages
  • Paid time off
  • New parent leave
  • Free games
  • Support for a balanced life
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