As a Principal Environment Artist on the Riot MMO team, you'll focus on building high-quality 3D assets, expressing their unique style through shape, lighting, and materials, as well as help establish the technical workflows that enable our world to come to life in Unreal Engine 5. You’ll be responsible for taking concept art and turning it into stunning environment assets that elevate gameplay and storytelling. This is a creative role with a strong sense of composition and environmental storytelling that also requires deep Unreal 5 knowledge—ideal for someone who pairs deep modeling and texturing craft expertise with the ability to partner across Tech Art and Engineering to build scalable pipelines. You’ll push quality targets, collaborate on tools and workflows, and help the team deliver immersive spaces that perform well at scale. You will find the right balance between creating a beautiful world and empowering its gameplay/product needs. You think about implementation, not just visual targets and have experience maximizing scalability of the workflows you build. You’re comfortable pushing a concept further in Unreal 5 and know how to work within real constraints to create environments players can’t wait to explore time and again. This is a high-impact role for an artist who thrives at the intersection of creative excellence and technical execution.