Animator [Contract] (Retro Studios)

NintendoAustin, TX
Onsite

About The Position

Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence. Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game. Retro Studios is looking for an Animator! We are looking for someone who is passionate about quality and takes pride in their work. An animator who wants to be part of a creative and collaborative team. Someone who will be thrilled to work on Nintendo’s awesome IPs! We expect our animators to exhibit leadership qualities and encourage involvement and responsibility across wider aspects of the project.

Requirements

  • Minimum 5 years’ experience with in-game and/or cinematic video game animation, including at least 2 full video game production cycles.
  • A robust portfolio that demonstrates a wide range of animation experience.
  • Considerable experience animating in Maya.
  • Effective written, verbal and interpersonal skills.

Nice To Haves

  • Undergraduate degree in art related subject or completion of an intensive art training program preferred.
  • Specific experience can be substituted for formal education.

Responsibilities

  • Implement and maintain animations for a wide range of characters, creatures, bosses, cinematics and pretty much anything that moves.
  • Collaborate and share ideas on animation as well as other aspects of our projects such as gameplay and story.
  • Help identify needs and propose solutions that will improve our production pipeline.
  • Think long term and propose forward-thinking solutions.
  • Provide feedback and be open to critique to help grow skills.
  • Be comfortable on the technical side of animation deployment.
  • Set up simple characters and be familiar with using a variety of tools to speed up work process.
  • Maintain familiarity with the game, the latest changes and updates.
  • Collaborate with other development disciplines, contributing expertise and taking advantage of the expertise of others to achieve more together.
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